Allan Chaney on February 6th, 2009

In this tutorial, I’ll show you how to add simple 2D shadows to your 2D game. My original blog post demonstrated that you can create simple 2D Shadows that are realistic, with no additional textures, no new lines of code and no math. I extend that concept by making the shadows dynamic relative to your suns position, adding a Sun Cycle.

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Allan Chaney on January 30th, 2009

In this example, I’ll show you how to add 2D shadows to your game with no new lines of code, no additional textures and no math. It turns out everything you need is already contained in Spritbatch.Draw.

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Allan Chaney on January 28th, 2009

Volcano Storm XNA game 012709 from Allan Chaney on Vimeo.
I’ve been struggling with perspective.  My original intention was to mirror my work on Paladin’s Legacy and just create a Top Down game.  The problem I’ve run into is, due to the current state of game graphics, even the simplest graphics don’t look good in pure Top [...]

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Allan Chaney on January 21st, 2009

So I finally made a decision regarding graphics applications for XNA game building.  I bought ZBrush. The interface is a little non-standard but what I really liked about it when I first started the trial was that you can start with a 3D object and just start sculpting and changes occur real time on the [...]

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Allan Chaney on January 7th, 2009

What is Blender?  Blender is an open source 3D modeling and animation program.  It’s 100% Free. 
Why did you choose to look at Blender when you are a beginner and sticking to 2D?  At a certain point I decided that my in game graphics would look better if they appeared 3D even though they are actually [...]

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