Allan Chaney on March 2nd, 2010

  I submitted my game into Microsoft’s 2010 Dream Build Play competition today. Deadline is tomorrow March 3rd so i just made it in.
Watch it full screen at Youtube: Acid Rain  
Make sure you switch the video to 720p in the lower right of the video window.  It defaults to 360p which looks fuzzy.

Continue reading about Acid Rain: A Hero’s Journey –Dream Build Play 2010 Entry

Allan Chaney on March 11th, 2009

So this was a pleasant surprise.
My first XNA tutorial that I submitted to Ziggyware.com here and of course posted on this site here was recognized by Microsoft.
I know it’s a small thing but it’s those small things that encourage us to continue forging ahead.
Here is the link to MS’s reference to my tutorial on 2D [...]

Continue reading about Simple 2D Shadows Tutorial recognized

Allan Chaney on March 11th, 2009

I’m finally posting an update video on my efforts with XNA.
This is about a month and a half of work after my last video.  What have I added/changed?  Pretty much everything.
I completely dumped the Tile System that I was using from Nick Gravelyn’s video tutorials series.  I just couldn’t stand the look of the repetitive Tiles.  Perhaps [...]

Continue reading about Volcano Storm Update – Working on GamePlay

Allan Chaney on February 6th, 2009

In this tutorial, I’ll show you how to add simple 2D shadows to your 2D game. My original blog post demonstrated that you can create simple 2D Shadows that are realistic, with no additional textures, no new lines of code and no math. I extend that concept by making the shadows dynamic relative to your suns position, adding a Sun Cycle.

Continue reading about Simple 2D Shadows Extended XNA Tutorial

Allan Chaney on January 30th, 2009

In this example, I’ll show you how to add 2D shadows to your game with no new lines of code, no additional textures and no math. It turns out everything you need is already contained in Spritbatch.Draw.

Continue reading about Simple 2D Shadows in XNA

Allan Chaney on January 21st, 2009

So I finally made a decision regarding graphics applications for XNA game building.  I bought ZBrush. The interface is a little non-standard but what I really liked about it when I first started the trial was that you can start with a 3D object and just start sculpting and changes occur real time on the [...]

Continue reading about Making Trees in ZBrush 3

Allan Chaney on January 7th, 2009

I read some of the reviews of this book atAmazon and I was pretty disappointed by the immaturity of reviewers.  But I guess that’s the way it is when anyone can post whatever they want.  There was one review in particular that made the assertion that Mr. Silva was capitalizing on his winning of the Microsoft [...]

Continue reading about Review Building XNA 2.0 Games by James Silva and John Sedlak

Allan Chaney on January 7th, 2009

Here are my top picks so far for learning C# and XNA.
C#
C# for Sharp Kids  – This starts at zero and teaches you c#
XNA Tutorials – This is a video series by Joran Omark.  It’s excellent.  I mean excellent!!  If the link is broken, let me know in the comments.  I’ll make these available from [...]

Continue reading about Top Picks – C# and XNA Education

Allan Chaney on January 5th, 2009

This was the very first XNA book I bought and I’m glad it was my first.  Based upon the 5-6 XNA books I’ve purchased and read, this book is the most beginner oriented.  Rob Miles does a nice job of trying to hand hold you through basic Object Oriented concepts yet also rapidly getting you [...]

Continue reading about Review Learn Programming Now! XNA Game Studio 2.0 by Rob Miles