Allan Chaney on March 2nd, 2010

  I submitted my game into Microsoft’s 2010 Dream Build Play competition today. Deadline is tomorrow March 3rd so i just made it in.
Watch it full screen at Youtube: Acid Rain  
Make sure you switch the video to 720p in the lower right of the video window.  It defaults to 360p which looks fuzzy.

Continue reading about Acid Rain: A Hero’s Journey –Dream Build Play 2010 Entry

Allan Chaney on March 11th, 2009

I’m finally posting an update video on my efforts with XNA.
This is about a month and a half of work after my last video.  What have I added/changed?  Pretty much everything.
I completely dumped the Tile System that I was using from Nick Gravelyn’s video tutorials series.  I just couldn’t stand the look of the repetitive Tiles.  Perhaps [...]

Continue reading about Volcano Storm Update – Working on GamePlay

Allan Chaney on January 28th, 2009

Volcano Storm XNA game 012709 from Allan Chaney on Vimeo.
I’ve been struggling with perspective.  My original intention was to mirror my work on Paladin’s Legacy and just create a Top Down game.  The problem I’ve run into is, due to the current state of game graphics, even the simplest graphics don’t look good in pure Top [...]

Continue reading about Top Down vs Isometric or Both

Allan Chaney on January 21st, 2009

Volcano Storm 2009 XNA 3.0 Game from Allan Chaney on Vimeo.

Continue reading about It’s not a game yet. It’s an XNA tech demo learning project.