Allan Chaney on January 28th, 2009

Volcano Storm XNA game 012709 from Allan Chaney on Vimeo.
I’ve been struggling with perspective.  My original intention was to mirror my work on Paladin’s Legacy and just create a Top Down game.  The problem I’ve run into is, due to the current state of game graphics, even the simplest graphics don’t look good in pure Top [...]

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Allan Chaney on January 5th, 2009

One of the problems I had early on and still do in many cases is understanding the big picture when it comes to C# development with XNA.  There is just so much abstract stuff going on, it’s hard to visualize what you are doing and where you need to go.  Books don’t make this any [...]

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Allan Chaney on January 4th, 2009

Don’t believe the hype!  XNA does not make game programming easy.  If you think XNA is a magic bullet to game development, you will be sorely disappointed and quickly frustrated and you will never make a game.   You should pursue this endeavor with your eyes wide open and realize that learning the XNA framework, C# and [...]

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