Allan Chaney on January 28th, 2009

Volcano Storm XNA game 012709 from Allan Chaney on Vimeo.
I’ve been struggling with perspective.  My original intention was to mirror my work on Paladin’s Legacy and just create a Top Down game.  The problem I’ve run into is, due to the current state of game graphics, even the simplest graphics don’t look good in pure Top [...]

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Allan Chaney on January 5th, 2009

This was the very first XNA book I bought and I’m glad it was my first.  Based upon the 5-6 XNA books I’ve purchased and read, this book is the most beginner oriented.  Rob Miles does a nice job of trying to hand hold you through basic Object Oriented concepts yet also rapidly getting you [...]

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Allan Chaney on January 5th, 2009

One of the problems I had early on and still do in many cases is understanding the big picture when it comes to C# development with XNA.  There is just so much abstract stuff going on, it’s hard to visualize what you are doing and where you need to go.  Books don’t make this any [...]

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Allan Chaney on January 5th, 2009

I won’t go into detail about getting your computer and software setup to program using XNA unless someone asks in the comments because there are tons of books and websites that detail exactly what you need to do.  The primary and only source for this information is Microsoft’s XNA Creators Club Website.  This is your first step.  [...]

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