Volcano Storm XNA game 012709 from Allan Chaney on Vimeo.
I’ve been struggling with perspective. My original intention was to mirror my work on Paladin’s Legacy and just create a Top Down game. The problem I’ve run into is, due to the current state of game graphics, even the simplest graphics don’t look good in pure Top [...]
So I finally made a decision regarding graphics applications for XNA game building. I bought ZBrush. The interface is a little non-standard but what I really liked about it when I first started the trial was that you can start with a 3D object and just start sculpting and changes occur real time on the [...]
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