Allan Chaney on January 28th, 2009

Volcano Storm XNA game 012709 from Allan Chaney on Vimeo.
I’ve been struggling with perspective.  My original intention was to mirror my work on Paladin’s Legacy and just create a Top Down game.  The problem I’ve run into is, due to the current state of game graphics, even the simplest graphics don’t look good in pure Top [...]

Continue reading about Top Down vs Isometric or Both

Allan Chaney on January 21st, 2009

So I finally made a decision regarding graphics applications for XNA game building.  I bought ZBrush. The interface is a little non-standard but what I really liked about it when I first started the trial was that you can start with a 3D object and just start sculpting and changes occur real time on the [...]

Continue reading about Making Trees in ZBrush 3